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Where I’ve found myself cringing during most RPGs that have spoken dialog, Rogue Galaxy has some veteran anime/TV show actors giving sincere and fitting performances, notably Steve Blum, whom many will recognize from his numerous anime and video game roles. What really helps the characters along is one of the most incredibly well-done voice overs I’ve ever heard in a game.
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No character is insignificant, and each one of Jaster’s companions has some kind of revelation that will change your entire outlook on them. Throughout his adventures, he will meet a cast of colorful and memorable characters, each with their own well-developed back stories that will slowly be exposed over the course of the game. Jaster, seeing this as a prime opportunity to jumpstart his own quest, doesn’t tell them that he’s not the legendary bounty hunter and escapes Rosa and to set out into the sea of stars he’s always dreamed of exploring.Īnd thus the saga of Jaster Rogue begins. They seek to enlist him as part of their crew, but upon encountering Jaster and his abilities as a bounty hunter, they mistakenly bring him into their group, assuming that he is the Desert Claw they seek. These two oddball swashbucklers are scouring the planet of Rosa (Tatooine) in search of a bounty hunter named Desert Claw (Obi-Wan Kenobi).
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He and the game he inhabits is full of stock characters and stock situations, most of them taken from Star Wars.Īs one would expect from any adventure story, the monotony of Jaster’s life is flipped upside down upon a chance encounter with a pair of space pirates, Steve and Simon (whom function as his C3PO and R2D2, respectively). Although Jaster, being a matured adult as opposed to a spunky young adolescent, is a bit of a breath of fresh air in terms of main characters, he’s definitely not getting any points for originality. Jaster has big dreams and ambitions to set out on a voyage that’ll take him beyond the stars, but his life is weighted down in mediocrity at the moment. Rogue Galaxy is the story of Jaster Rogue, a rugged young bounty hunter living on the remote desert planet of Rosa. Fortunately, what it does right is so right that you can almost forget (or rather, forgive) the wrong. This brings us to Rogue Galaxy, which is a pretty big compromise, and a prime example of this aforementioned loss of equilibrium. But more often than not, a compromise is made. A few legendary titles here and there have done a really good job and have presented an all around excellent experience.
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That’s not to say this balancing act is impossible. Likewise, you’ll quite often find a direct, positive correlation between the quality of a JRPG’s plot and how boring the game is to play. It almost always seems that if a JRPG is lots of fun, that fun usually comes at the cost of narrative depth. The task of balancing a great story and a fun game is a very daunting one. JRPGs represent a rather large dilemma that has plagued both the people who make them and the people who play them for many years now: balance.